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Dragon Decks can use " Prime Material Dragon" (ineffective against anti-cure Burn Decks) to change LP damage caused to increase their LP instead.A Burn Deck must therefore contain plenty of Counter Traps, such as " Solemn Judgment" (OCG & Traditional Format only), " Dark Bribe", " Judgment of Anubis" (stops destruction-based removed), and " Seven Tools of the Bandit". Many Burn Decks rely on a large number of Continuous Effects, either to prevent taking battle damage and/or deal effect damage constantly. One of the most effective methods for beating a Burn Deck is good access to Spell/Trap removal, such as " Twin Twisters" or " Galaxy Cyclone".This results in Burn Decks having more success in single Duels, opposed to Matches and, by extension, tournaments. Despite this, in general, it is considered one of the easiest Decks to Side against. The only Trap card specifically recommended is " Magical Explosion", which is often used as a finisher in this Deck.īurn Decks are infamous and generally disliked by many players as most Burn Decks play solitaire and can be rather difficult to play against and defeat when a player is not prepared for it. Some people do run Normal Traps like " Threatening Roar" or " Magic Cylinder" that can be set last, and can be used as back-ups when you are forced to discard. Stall cards are not recommended, since the drawing effect of "Bubbleman" won't trigger if there are cards on the field. These Decks are made up mostly of one-time burn cards and self-milling cards that go to the Graveyard after they are used, making " Bubbleman" and " Card of Sanctity" easier to use. The Bubbleman Burn Deck is a very fast version of the Burn Deck, which uses cards like " Elemental HERO Bubbleman" and " Card of Sanctity" to draw Normal or Quick-Play Spell Cards which inflict damage. Swords of Revealing Light / Nightmare's Steelcage.Some cards that can be run in most Burn Decks include " Lava Golem"/" Volcanic Queen", " Marshmallon", " Dimension Wall"/" Magic Cylinder", and " Just Desserts". These are usually combined with Stall cards to protect the user's Life Points (as Burn Decks do not usually run many powerful monsters to defend directly) while chipping away at the opponent. Slower (perhaps 1000-2400 damage per turn) Burn Decks.These tend to focus on a few extremely powerful burn cards together, or using almost all of the user's deck in a single turn. Burn Decks can generally be divided into two types: The most effective play style often changes depending on the format. There are many different methods for building a Burn Deck. The " Trickstar" archetype focuses on effect damage, while many other archetypes have some burn cards, usually to give the archetype on last push in damage, examples include " Updraft", " Venom Burn" and " Shadow Toon" for " Cloudian", " Venom", " Railway" and " Toon" Decks respectively. True to its name, many "burn" cards feature FIRE Attribute or Pyro- Type monsters, or otherwise feature fire in general (such as " Hinotama", " Tremendous Fire", and " Meteor of Destruction"), though some cards instead feature wind or coldness as theme such as " Stealth Bird", " Blizzard Falcon" and " Windwitch" monsters.
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Burn Decks are designed to inflict damage (or burn) to the opponent's Life Points to 0 with cards that use effect damage, instead of relying on battle damage and in many cases, Burn Decks do not rely on the Battle Phase at all.
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